cocos 版本2.4.5
升级之前使用来获取到所有的路径
let tmpArr = []
let tmpassets = []
let c = 0;
for (let index = 1; index <= 10; index++) {
cc.loader.loadResDir(“img/img_” + index, cc.SpriteFrame, (err, assets, urls) => {
if (err) {
console.error(${urls.join(', ')}: ${err});
} else {
c++;
assets.forEach(asset => {
tmpassets.push(asset);
});
urls.forEach(url => {
tmpArr.push(url);
});
if (c >= 10) {
gamedata.UI.push(tmpassets);
gamedata.Url.push(tmpArr);
self.preloadingCount = 5
console.log(`开始的---------加载数据:${gamedata.Url} `);
}
}
});
}
后面改为cc.assetManager.loadBundle 没有找到类似的方法获取到路径

