web包 网页包
按照子游戏的需要,列个清单,然后按照清单逐个下载,比如我的public static moduleRes = {
HomeView: {
prefabs: {
type: cc.Prefab,
resList: [],
},
plists: {
type: cc.SpriteAtlas,
resList: [],
},
spriteframes: {
type: cc.SpriteFrame,
resList: [],
},
},
SettingView: {
prefabs: {
type: cc.Prefab,
resList: [“prefab/LanguageItem”, “prefab/LanguageSettingWindows”, “prefab/SettingView”],
},
plists: {
type: cc.SpriteAtlas,
resList: [],
},
spriteframes: {
type: cc.SpriteFrame,
resList: [],
},
},
Common: {
prefabs: {
type: cc.Prefab,
resList: [],
},
plists: {
type: cc.SpriteAtlas,
resList: [],
},
spriteframes: {
type: cc.SpriteFrame,
resList: [
“images/common/common_btn_red/spriteFrame”,
“images/common/common_btn_ok_bg/spriteFrame”,
“images/common/common_sp_popup_bg/spriteFrame”,
“images/common/common_btn_rank_list/spriteFrame”,
“images/common/common_btn_start/spriteFrame”,
“images/common/common_icon_ad/spriteFrame”,
“images/common/common_btn_orange/spriteFrame”,
“images/common/common_popup/spriteFrame”,
“images/common/common_btn_green/spriteFrame”,
“images/common/common_logo_suduku/spriteFrame”,
“images/common/tips_bg/spriteFrame”,
“images/common/common_navigation_bg/spriteFrame”,
“images/common/common_btn_back/spriteFrame”,
“images/common/common_bg/spriteFrame”,
“images/common/common_line_popup/spriteFrame”,
“images/common/common_icon_set/spriteFrame”,
“images/common/game_common_bg_0/spriteFrame”,
“images/common/game_common_white/spriteFrame”,
],
},
},
LoadingView: {
prefabs: {
type: cc.Prefab,
resList: [],
},
plists: {
type: cc.SpriteAtlas,
resList: [],
},
spriteframes: {
type: cc.SpriteFrame,
resList: [“loading/xzfwq-fgx2/spriteFrame/spriteFrame”, “loading/xzfwq-jdt/spriteFrame”],
},
},
GameView: {
prefabs: {
type: cc.Prefab,
resList: [],
},
plists: {
type: cc.SpriteAtlas,
resList: [],
},
spriteframes: {
type: cc.SpriteFrame,
resList: [
“images/game/game_cir_num_off/spriteFrame”,
“images/game/game_grid_error/spriteFrame”,
“images/game/game_bg_fail/spriteFrame”,
“images/game/game_btn_play/spriteFrame”,
“images/game/game_win_light/spriteFrame”,
“images/game/game_win_effect_5/spriteFrame”,
“images/game/game_win_title_bg/spriteFrame”,
“images/game/game_btn_notes/spriteFrame”,
“images/game/game_win_effect_4/spriteFrame”,
“images/game/game_btn_hint/spriteFrame”,
“images/game/game_win_effect_6/spriteFrame”,
“images/game/game_win_effect_7/spriteFrame”,
“images/game/game_grid_same/spriteFrame”,
“images/game/game_btn_suspend/spriteFrame”,
“images/game/game_icon_notes_sel/spriteFrame”,
“images/game/game_win_effect_3/spriteFrame”,
“images/game/game_win_effect_2/spriteFrame”,
“images/game/game_btn_undo/spriteFrame”,
“images/game/game_win_effect_0/spriteFrame”,
“images/game/game_win_effect_1/spriteFrame”,
“images/game/game_bottom_btn_bg_only/spriteFrame”,
“images/game/game_fail_line/spriteFrame”,
“images/game/game_cir_num_routine/spriteFrame”,
“images/game/game_grid_bg/spriteFrame”,
“images/game/game_win_effect_9/spriteFrame”,
“images/game/game_win_effect_8/spriteFrame”,
“images/game/game_grid_hit/spriteFrame”,
“images/game/game_fail_title_bg/spriteFrame”,
“images/game/game_cir_hint_tip/spriteFrame”,
“images/game/game_grid_focus/spriteFrame”,
“images/game/game_fail_light/spriteFrame”,
“images/game/game_cir_num_only/spriteFrame”,
“images/game/game_icon_error/spriteFrame”,
“images/game/game_btn_erase/spriteFrame”,
“images/game/game_btn_auto_fill/spriteFrame”,
“images/game/game_icon_score/spriteFrame”,
“images/game/game_bottom_btn_bg_nor/spriteFrame”,
“images/game/game_level_bg/spriteFrame”,
“images/game/game_grid_nor/spriteFrame”,
“images/game/game_effect_complete/spriteFrame”,
],
},
},
};
可是web不是不能调用并且打包远程包吗?
web本来就是远程包了,你可以自己配你的bundle的路径啊
我都搞不明白你的目的。你的目的不是点击子游戏,然后去下载对应的游戏依赖的资源吗?怎么搞这么复杂的呢?