public static createWithImage (imageSourceOrImageAsset: ImageSource | ImageAsset): SpriteFrame { const img = imageSourceOrImageAsset instanceof ImageAsset ? imageSourceOrImageAsset : new ImageAsset(imageSourceOrImageAsset); const tex = new Texture2D(); tex.image = img; const spf = new SpriteFrame(); spf.texture = tex; return spf;}
使用完之后自己释放下tex呗……


