新手发帖,如何动态加载资源文件里面的音频文件,譬如我把一堆mp3放在资源文件夹(resources)下面,如何通过代码动态的加载进行播放,文件路径(resources\0001.mp3),感谢!!!
2.4版本使用cc.loader.loadRes(“0001”, cc.AudioClip, function (err, clip) {
cc.audioEngine.play(clip, true, 1);
});可以正常调用,但是在3.8.2里面audioEngine已经弃用了,使用了官方文档里面的音频管理类AudioMgr,但是调用的时候,每次都报错 “Bundle resources doesn’t contain voice/0001”,resources文件夹下面存放了voice文件夹,音频mp3文件存放在voice文件夹下面。
3.8.2音频管理调用代码:AudioMgr.inst.play(“voice/0001”, 1),每次运行到这里,声音无法播放,后台日志提示“Bundle resources doesn’t contain voice/0001”,文件路径如下图所示:
官方文档音频管理类代码如下:
//AudioMgr.ts
import { Node, AudioSource, AudioClip, resources, director } from ‘cc’;
/**
-
@en
-
this is a sington class for audio play, can be easily called from anywhere in you project.
-
@zh
-
这是一个用于播放音频的单件类,可以很方便地在项目的任何地方调用。
*/
export class AudioMgr {
private static _inst: AudioMgr;
public static get inst(): AudioMgr {
if (this._inst == null) {
this._inst = new AudioMgr();
}
return this._inst;
}
private _audioSource: AudioSource;
constructor() {
//@en create a node as audioMgr
//@zh 创建一个节点作为 audioMgr
let audioMgr = new Node();
audioMgr.name = '__audioMgr__';
//@en add to the scene.
//@zh 添加节点到场景
director.getScene().addChild(audioMgr);
//@en make it as a persistent node, so it won't be destroied when scene change.
//@zh 标记为常驻节点,这样场景切换的时候就不会被销毁了
director.addPersistRootNode(audioMgr);
//@en add AudioSource componrnt to play audios.
//@zh 添加 AudioSource 组件,用于播放音频。
this._audioSource = audioMgr.addComponent(AudioSource);
}
public get audioSource() {
return this._audioSource;
}
/**
* @en
* play short audio, such as strikes,explosions
* @zh
* 播放短音频,比如 打击音效,爆炸音效等
* @param sound clip or url for the audio
* @param volume
*/
playOneShot(sound: AudioClip | string, volume: number = 1.0) {
if (sound instanceof AudioClip) {
this._audioSource.playOneShot(sound, volume);
}
else {
resources.load(sound, (err, clip: AudioClip) => {
if (err) {
console.log(err);
}
else {
this._audioSource.playOneShot(clip, volume);
}
});
}
}
/**
* @en
* play long audio, such as the bg music
* @zh
* 播放长音频,比如 背景音乐
* @param sound clip or url for the sound
* @param volume
*/
play(sound: AudioClip | string, volume: number = 1.0) {
if (sound instanceof AudioClip) {
this._audioSource.stop();
this._audioSource.clip = sound;
this._audioSource.play();
this.audioSource.volume = volume;
}
else {
resources.load(sound, (err, clip: AudioClip) => {
if (err) {
console.log(err);
}
else {
this._audioSource.stop();
this._audioSource.clip = clip;
this._audioSource.play();
this.audioSource.volume = volume;
}
});
}
}
/**
* stop the audio play
*/
stop() {
this._audioSource.stop();
}
/**
* pause the audio play
*/
pause() {
this._audioSource.pause();
}
/**
* resume the audio play
*/
resume(){
this._audioSource.play();
}
}
你得目录错了,resour要放在最外面的根目录不能内嵌
