本人c2d-x菜鸟一只,今天按照一本树上的例子写代码
CCTexture2D heroTexture = CCTextureCache::sharedTextureCache()->addImage(“hero.png”);
CCSpriteFrame frame0,frame1,frame2,frame3;
frame0 = CCSpriteFrame::frameWithTexture(heroTexture,cocos2d::CCRectMake(320,320,32,32));
frame1 = CCSpriteFrame::frameWithTexture(heroTexture,cocos2d::CCRectMake(321,320,32,32));
frame2 = CCSpriteFrame::frameWithTexture(heroTexture,cocos2d::CCRectMake(322,320,32,32));
frame3 = CCSpriteFrame::frameWithTexture(heroTexture,cocos2d::CCRectMake(323,32*0,32,32));
CCMutableArray <CCSpriteFrame *> *animFrames = new CCMutableArray<CCSpriteFrame*>(4);
animFrames->addObject(frame0);
animFrames->addObject(frame1);
animFrames->addObject(frame2);
animFrames->addObject(frame3);
发现CCMutableArray <CCSpriteFrame *> animFrames = new CCMutableArray<CCSpriteFrame>(4);这个CCMutableArray <CCSpriteFrame *>新版本貌似没有这个函数
请问有没有代替的函数??