求救

我写了一个播放动画的程序 老报错
init中的代码:
//读取2D纹理
CCTexture2D pTexture = CCTextureCache::sharedTextureCache()->addImage(“GirlArray.png”);
//创建第一帧
CCSpriteFrame pFrame0 = CCSpriteFrame::create(pTexture, CCRectMake(320, 48
0, 32, 48));
//创建第二帧
CCSpriteFrame pFrome1 = CCSpriteFrame::create(pTexture, CCRectMake(321, 480, 32, 48));
//创建第二帧
CCSpriteFrame pFrome2 = CCSpriteFrame::create(pTexture, CCRectMake(322, 48
0, 32, 48));
//创建第二帧
CCSpriteFrame pFrome3 = CCSpriteFrame::create(pTexture, CCRectMake(323, 48*0, 32, 48));

CCArray *pArray = CCArray::create(4);
pArray->addObject(pFrame0);
pArray->addObject(pFrame1);
pArray->addObject(pFrame2);
pArray->addObject(pFrame3);

//创建动画
CCAnimation *pAnimation = CCAnimation::create(pArray, 0.5f);
//初始化一个精灵
CCSprite *girlSprite = CCSprite::create(pFrame0);
//设置精灵的位置
girlSprite->setPosition(ccp(240, 160));
this->addChild(girlSprite, 2);

CCAnimate *pAnimate = CCAnimate::actionWithAnimation(pAnimation);
girlSprite->runAction(CCRepeatForever(pAnimate));

报的错误:
error C2665: “cocos2d::CCSpriteFrame::create”: 2 个重载中没有一个可以转换所有参数类型
也就是它–>//创建第一帧
CCSpriteFrame pFrame0 = CCSpriteFrame::create(pTexture, CCRectMake(320, 48*0, 32, 48));
什么情况,请大鸟们指教一下!!!!

同样的问题,而且我的还有error C2039: “actionWithAnimation”: 不是“cocos2d::CCAnimate”的成员这个错,,,,

:8:我也是同样的问题啊,难道就没有人知道怎么解决吗?

createWithTexture