void GameView::addMonster(float dt){
Monster monster = Monster::create(); CCSize size = CCDirector::sharedDirector()->getWinSize();
float H = size.height;//屏幕高 float monsterH = monster->boundingBox().size.height;//怪物高 float r = CCRANDOM_0_1();//取值0~1 float y = r * (H - monsterH) +monsterH/2;
this -> addChild(monster); monster->setPosition(ccp(size.height + monster->boundingBox().size.height, y)); /-------------------------添加怪物-------------------------------*/
Data *data = Data::shareData(); data->getMonsetrArr()->addObject(monster);}现在是纵屏出怪 怎么改能竖屏出怪呀 从上往下 会的哥哥 请帮帮我吧 小弟是刚学 先谢过啦