没有显示子弹效果

void FlyScene::createBullet( float dt )
{
	if(bullets.size()>g_bulletNum){
		//只创建规定数量的炸弹
		return;
	}
	//printf("创建新的bullet
");
	CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage("bullet.png");
	CCSprite *bullet = CCSprite::createWithTexture(texture);
	this->addChild(bullet);
	bullets.push_back(bullet);

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
	float x, y;
	int speedX, speedY;
	int randVal = rand();
	int entrance = randVal % 4;
	switch(entrance){
	case 0:
		//从上侧飞入
		x = randVal % (int)winSize.width;
		y = winSize.height - bullet->getContentSize().height/2;
		speedX = randVal%3;
		speedY = -(randVal%3 + 1);
		break;
	case 1:
		//从下侧飞入
		x = randVal % (int)winSize.width;
		y = bullet->getContentSize().height/2;
		speedX = randVal%3;
		speedY = randVal%3 + 1;
		break;
	case 2:
		//从左侧飞入
		x = bullet->getContentSize().width/2;
		y = randVal % (int)winSize.height;
		speedX = randVal%3 + 1;
		speedY = randVal%3;
		break;
	case 3:
		//从右侧飞入
		x = bullet->getContentSize().width/2;
		y = randVal % (int)winSize.height;
		speedX = -(randVal%3 + 1);
		speedY = randVal%3;
		break;
	}

	CCActionInterval *action = CCMoveBy::create(0.1f, ccp(speedX,speedY));
	bullet->setPosition(ccp(x,y));
	bullet->runAction(CCRepeatForever::create(action));

}

为什么 屏幕上没有子弹效果呢?

你把 CCLOG("-------------%d", entrance);打印出来~ 看看

可以把bullet添加一个TAG,然后定时读取它的坐标值,看他的值得变化情况,这样也就知道了

你把 CCLOG("-------------%d", entrance);打印出来~ 看看

可以把bullet添加一个TAG,然后定时读取它的坐标值,看他的值得变化情况,这样也就知道了