哪位打神能给我解释下以下编译问题啊,感激不尽啦!!!

cocos2d: cocos2d-iphone v2.1-rc0a

cocos2d: compiled with Profiling Support: NO

cocos2d: OS version: 6.1 (0x06010000)

cocos2d: GL_VENDOR: Apple Computer, Inc.

cocos2d: GL_RENDERER: Apple Software Renderer

cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE

cocos2d: GL_MAX_TEXTURE_SIZE: 4096

cocos2d: GL_MAX_TEXTURE_UNITS: 8

cocos2d: GL_MAX_SAMPLES: 4

cocos2d: GL supports PVRTC: YES

cocos2d: GL supports BGRA8888 textures: YES

cocos2d: GL supports NPOT textures: YES

cocos2d: GL supports discard_framebuffer: YES

cocos2d: GL supports shareable VAO: NO

2013-03-17 01:29:29.868 Fish Retina Display Not supported

2013-03-17 01:29:29.874 Fish cocos2d: animation started with frame interval: 60.00

2013-03-17 01:29:29.876 Fish cocos2d: surface size: 480x320

2013-03-17 01:29:29.878 Fish cocos2d: CCTexture2D: Using RGB565 texture since image has no alpha

2013-03-17 01:29:39.649 Fish -: unrecognized selector sent to instance 0x8548fc0

2013-03-17 01:29:39.650 Fish *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-: unrecognized selector sent to instance 0x8548fc0'

*** First throw call stack:

(0x2508012 0x1ee5e7e 0x25934bd 0x24f7bbc 0x24f794e 0xde91e 0x1ef9705 0xbb3a3 0xbbb63 0xb8b6e 0xae7cef 0xae7f02 0xac5d4a 0xab7698 0x3210df9 0x3210ad0 0x247dbf5 0x247d962 0x24aebb6 0x24adf44 0x24ade1b 0x320f7e3 0x320f668 0xab4ffc 0xdd476 0x2ac5)

libc++abi.dylib: terminate called throwing an exception

(lldb)

存在编译错误,程序分辨率问题,没有支持视网膜屏的分辨率

请问怎么修改呢?

应该是你图片分辨率不对,因为没做过游戏,没法说怎么改

最主要的崩溃原因是:这句话,就是说NSarray在执行这个函数的时候找不到相应的实现方法