/文件创建动画auto cache = AnimationCache::getInstance();cache->addAnimationsWithFile("animation.plist");
auto animation2 = cache->getAnimation("dance_1");
auto action2 = Animate::create(animation2);sprite->runAction(Sequence::create(action2, action2->reverse(), NULL));
这个plist文件是什么形式的呢? 在TexturePacker如何做呢?