cocos2dx-3.x
如题,在TMX中圈定一个范围,
//出现指定区域随机位置
int minY = 3050;
int maxY = 3350;
int rangeY = maxY - minY;
int actualY = rand() % rangeY + minY;
int minX = 1000;
int maxX = 1400;
int rangeX = maxX - minX;
int actualX = rand() % rangeX + minX;
monster->setPosition(Vec2(actualX, actualY));
随机出现后如何让精灵随机运动