auto action = dynamic_cast<ActionTimeline*>(node->getActionByTag(node->getTag()));
node->runAction(action);
action->gotoFrameAndPlay(1,3,true);
2.0.5版本,引擎是对应的。
auto node=CSLoader::createNode("PlayerAction.csb");
this->addChild(node);
ActionTimeline *action = CSLoader::createTimeline("PlayerAction.csb");
node->runAction(action);
action->gotoFrameAndPlay(1,3,true);
崩在 ActionTimeline *action = CSLoader::createTimeline(“PlayerAction.csb”);