我使用cocostudio 1.6版本做了一个骨骼动画,然后导入到visual studio平台里面,使用的是是cocos2d-x-3.2版本的引擎,可是一执行到创建动画那里,程序就崩溃
auto skeletonNode = SkeletonAnimation::createWithFile(“NewAnimation.json”,“NewAnimation0.plist”);----这里就崩溃了
log(“333333333”);
skeletonNode->setAnimation(0,"step_pos",true);
//skeletonNode->setMix("walk", "attack", 0.2f);
log("111111111111");
skeletonNode->timeScale = 0.4f;
skeletonNode->debugBones = true;
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Point(windowSize.width / 2, windowSize.height / 2));
addChild(skeletonNode);
log("22222222222");+
求大神帮忙解答下啊