在线等...两个骨骼动画连接在一起,如何改变主角的在坐骑上的位置~~~~~~~~~

两个骨骼动画连接在一起,如何改变主角的在坐骑上的位置。我直接设置主角位置,主角就散架了:
代码:
void Hero::changeMount(Armature *horse)
{
if (horse == nullptr)
{
retain();

    playWithIndex(0);
    //Remove hero from display list
    m_pMount->getBone("hero")->removeDisplay(0);
    m_pMount->stopAllActions();

    //Set position to current position
    setPosition(m_pMount->getPosition());
    //Add to layer
    m_pLayer->addChild(this);

    release();

    setMount(horse);
}
else
{
    setMount(horse);
    retain();
    //Remove from layer
    removeFromParentAndCleanup(false);

    //Get the hero bone
    cocostudio::Bone *bone = horse->getBone("bone");
    //Add hero as a display to this bone
    bone->addDisplay(this, 0);
    //Change this bone's display
    bone->changeDisplayWithIndex(0, true);
    bone->setIgnoreMovementBoneData(false);
    setPosition(Vec2(0,0));
    //Change animation
    this->getAnimation()->play("riding");
    setScale(1);
    release();
}

}

我想把主角的位置设置下来一点

我解决了bone ->setPosition()就行了,傻逼了