刚刚接触,之前对js调试也不太熟悉,希望各位大神指点下,最好是说一下遇到这种情况请改如何调试。
代码如下:
var ClickMe = cc.Sprite.extend({
ctor : function(){
this._super();
this.loadInit();
this.loadListener();
},
loadInit : function(){
//隐去无用代码
},
loadListener : function(){
cc.eventManager.addListener({
event : cc.EventListener.TOUCH_ONE_BY_ONE,
target : this,
swallowTouches : true, //
onTouchBegan : this.onTouchBegan,
onTouchMoved : this.onTouchMoved,
onTouchEnded : this.onTouchEnded
}, this);
},
onTouchBegan: function (touch, event) {
cc.log("touch!1");
},
onTouchMoved : function (touch, event) {
cc.log("touch!2");
},
onTouchEnded : function (touch, event) {
cc.log("touch!3");
}
});
效果就是只能log出来
touch!1