现在加载图片,不是2的幂的宽和高都能很好支持了么?

1.刚学quick第一天,带头的同事大呼,2^n的宽和高很节省内存的哦,一定要转成大图哦!!!!!

2.游戏开发完,某个android机器打不开图片,惊呼那图片宽和高肯定不是NPOT的了

3.游戏卡顿,又呼那肯定是图片没做POT处理了,赶紧拿TP来转起!!!:903::903:

a)
–cocos2d: “cc_fps_images” rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
–cocos2d: “C:\myRX\wflower\res/1001/land.png” rc=2 id=3 2048 x 768 @ 32 bpp => 6144 KB
–cocos2d: “C:\myRX\wflower\res/1001/vista.png” rc=2 id=4 2048 x 227 @ 32 bpp => 1816 KB
–cocos2d: CCTextureCache dumpDebugInfo: 3 textures, for 7976 KB (7.79 MB)

b)

– LUA VM MEMORY USED: 2285.12 KB
–cocos2d: “cc_fps_images” rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
–cocos2d: “C:\myRX\wflower\res/1001/1001_2.pvr.ccz” rc=5 id=3 2048 x 995 @ 32 bpp => 7960 KB
–cocos2d: CCTextureCache dumpDebugInfo: 2 textures, for 7976 KB (7.79 MB)

c)
– cocos2d: “cc_fps_images” rc=4 id=2 256 x 32 @ 16 bpp => 16 KB
– cocos2d: “C:\myRX\wflower\res/1001/1001_2.pvr.ccz” rc=5 id=3 2052 x 1001 @ 32 bpp => 8023 KB
– cocos2d: CCTextureCache dumpDebugInfo: 2 textures, for 8039 KB (7.85 MB)

发觉怎么转不转都一样,我太后知后觉了~~~~~~~~~~