//添加积分分数
void HPlayer::addScore(float _value){
score += _value;
std::string strScore=Convert2String(score);
auto ttf = (LabelTTF*)HWorld::sharedWorld()->getChildByTag(tag_scoreTTF);
ttf->setString(strScore.c_str());
auto splive = Sprite::create("live.png");
splive->setPosition(Vec2(80, size.height - 12));
splive->setScale(0.3);
HWorld::sharedWorld()->addChild(splive);
auto toplayer = MoveTo::create(3.f, Vec2(player->getPosition()));
auto toend = MoveBy::create(3.f, Vec2(-100, -400));
auto actionsplive = Sequence::create(toplayer, toend, NULL);
splive->runAction(actionsplive);
if (player->getBoundingBox().intersectsRect(splive->getBoundingBox())){
//没有效果
}
}