pipeUp = Sprite::create(“pipe_up.png”);
pipeUp->setAnchorPoint(Point(0.5, 1)); //为何加没加这句没区别
PhysicsBody* pipeUpBody = PhysicsBody::createBox(pipeUp->getContentSize(),PHYSICSBODY_MATERIAL_DEFAULT);
pipeUpBody->setGravityEnable(false);
pipeUp->setPhysicsBody(pipeUpBody);
源码里说 刚体的锚点位于(0.5,0.5),不可修改!