急求解决方案。游戏闪退。真机测试报的错,

07-17 13:28:22.960: A/libc(5126): Fatal signal 8 (SIGFPE), code -6, fault addr 0x1406 in tid 5150 (GLThread 2774)
07-17 13:28:23.010: I/DEBUG(2754): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
07-17 13:28:23.010: I/DEBUG(2754): Build fingerprint: ‘HUAWEI/GRA-UL10/HWGRA:5.0/HUAWEIGRA-UL10/C00B153:user/release-keys’
07-17 13:28:23.010: I/DEBUG(2754): Revision: ‘0’
07-17 13:28:23.010: I/DEBUG(2754): ABI: ‘arm’
07-17 13:28:23.010: I/DEBUG(2754): pid: 5126, tid: 5150, name: GLThread 2774 >>> com.zbwx.Bacteria <<<
07-17 13:28:23.010: I/DEBUG(2754): signal 8 (SIGFPE), code -6 (SI_TKILL), fault addr 0x1406
07-17 13:28:23.030: I/DEBUG(2754): r0 00000000 r1 0000141e r2 00000008 r3 00000000
07-17 13:28:23.030: I/DEBUG(2754): r4 e4c8cdd8 r5 00000008 r6 00000002 r7 0000010c
07-17 13:28:23.030: I/DEBUG(2754): r8 70c21a28 r9 aba68db8 sl 00000000 fp e4c8c9ac
07-17 13:28:23.030: I/DEBUG(2754): ip 0000141e sp e4c8c8a8 lr f7721659 pc f7746b84 cpsr 600f0010
07-17 13:28:23.030: I/DEBUG(2754): backtrace:
07-17 13:28:23.030: I/DEBUG(2754): #00 pc 0003bb84 /system/lib/libc.so (tgkill+12)
07-17 13:28:23.030: I/DEBUG(2754): #01 pc 00016655 /system/lib/libc.so (pthread_kill+52)
07-17 13:28:23.030: I/DEBUG(2754): #02 pc 00017267 /system/lib/libc.so (raise+10)
07-17 13:28:23.030: I/DEBUG(2754): #03 pc 006e3a60 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (__aeabi_idiv0+8)
07-17 13:28:23.030: I/DEBUG(2754): #04 pc 002b0095 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (BattleScene::update(float)+540)
07-17 13:28:23.030: I/DEBUG(2754): #05 pc 00314b04 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (void cocos2d::Scheduler::scheduleUpdatecocos2d::Node(cocos2d::Node*, int, bool)::{lambda(float)#1}::operator()(float) const+56)
07-17 13:28:23.030: I/DEBUG(2754): #06 pc 003189c0 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (std::_Function_handler<void (float), void cocos2d::Scheduler::scheduleUpdatecocos2d::Node(cocos2d::Node*, int, bool)::{lambda(float)#1}>::_M_invoke(std::_Any_data const&, float)+60)
07-17 13:28:23.030: I/DEBUG(2754): #07 pc 003cf68c /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (std::function<void (float)>::operator()(float) const+88)
07-17 13:28:23.030: I/DEBUG(2754): #08 pc 003cc190 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (cocos2d::Scheduler::update(float)+308)
07-17 13:28:23.030: I/DEBUG(2754): #09 pc 00395810 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (cocos2d::Director::drawScene()+132)
07-17 13:28:23.030: I/DEBUG(2754): #10 pc 003997ec /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
07-17 13:28:23.030: I/DEBUG(2754): #11 pc 002bd0f0 /data/app/com.zbwx.Bacteria-1/lib/arm/libcocos2dcpp.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+40)
07-17 13:28:23.030: I/DEBUG(2754): #12 pc 0000cc91 /data/dalvik-cache/arm/data@app@com.zbwx.Bacteria-1@base.apk@classes.dex
07-17 13:28:23.460: I/DEBUG(2754): Tombstone written to: /data/tombstones/tombstone_05

没有一点头绪,不知道从何处下手。

真机闪退的原因多的去了,别用C++了吧,容易出问题,改用lua吧

开eclipse调试啊,光看这个log,调用堆栈信息也不全