#include “AppDelegate.h”
#include “GameScene.h”
#include “HelloWorldScene.h”
//#include “AdsHelper.h”
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
//if you want a different context,just modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initGLContextAttrs()
{
//set OpenGL context attributions,now can only set six attributions:
//red,green,blue,alpha,depth,stencil
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLViewImpl::createWithRect(“PaperAirplane”, Rect(0, 0, 640,960),0.6f);
director->setOpenGLView(glview);
}
director->getOpenGLView()->setDesignResolutionSize(284,512 , ResolutionPolicy::EXACT_FIT);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
FileUtils::getInstance()->addSearchPath("res");
// create a scene. it's an autorelease object
auto scene = GameScene::createScene();
// run
director->runWithScene(scene);
// AdsHelper::showBanner();
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it’s be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
这一段代码中我已经#include "GameScene.h"了为什么还会出现
error C2653: “GameScene”: 不是类或命名空间名称
error C3861: “createScene”: 找不到标识符
的错误啊。。。
求大神解答下,困扰两天了。。。T T。。。。