CCTexture2D *texture = CCTextureCache()::sharedTextureCache()->addImage(Player.png);
CCSprite *sprite = CCSprite::createWithTexture(texture, CCRectMake(0, 0, 85, 121));
以上是正确C++代码
下面的lua代码报错应该怎么修改 attempt to index global sharedTextureCache a nil value
local texture = cc.TextureCache:sharedTextureCache():addImage(“background.png”)
frame = cc.SpriteFrame:frameWithTexture(texture, CCRectMake(0, 0, frameWidth, frameHeight))