3.2版本的2dx
我在layer里这样实现:
float j=2.2f;
CCAction *sq = CCSequence::create(DelayTime::create(j),](Node* node){
ParticleSystem* m_emitter1 = ParticleSystemQuad::create("snow.plist"); (1)
m_emitter1->retain();
ParticleBatchNode *batch = ParticleBatchNode::createWithTexture(m_emitter1->getTexture());
m_emitter1->setPosition(ccp(240, 700));
batch->addChild(m_emitter1);
node->addChild(batch, 10);
m_emitter1->release();
}, NULL);
this->runAction(sq);
奇怪,这样不会执行(1)这里的代码?
求指导下!!