以知易的AnimationHelper方法生成Animation,如下:
CCAnimation *AnimationHelper::animationWithFrame(const char* frame, int frameCount, float delay) {
CCArray *frames = new CCArray();
for (int i = 1; i <= frameCount; i++) {
char *file = new char;
sprintf(file, "%s%d.png", frame, i);
CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
CCSpriteFrame *frame = frameCache->spriteFrameByName(file);
frames->addObject(frame);
}
return CCAnimation::createWithSpriteFrames(frames, delay);
}
用zwoptex打包贴图集,以CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("***.plist");的方法加载进内存。
当动画完成播放后,调用CCSpriteFrameCache::sharedSpriteFrameCache()->purgeSharedSpriteFrameCache();或removeSpriteFrameByName("***.plist");
还有CCTextureCache::sharedTextureCache()->purgeSharedTextureCache();
这两个方法清理内存,但是调用之后,在内存监测上看到的内存占用并没有减小,求解…