关于物理引擎,莫名其妙的自己弹跳

最近用quick3.3仿像素鸟,


–给小鸟加边框
local physicsScene = cc.Director:getInstance():getRunningScene()
local physicsWorld = physicsScene:getPhysicsWorld()
local birdBordy = cc.PhysicsBody:createCircle(radius)
birdBordy:setDynamic(true)
bird0_2Sp:setPhysicsBody(birdBordy)
self:addChild(bird0_2Sp)
--给小鸟添加世界边框
local size = cc.Director:getInstance():getWinSize()
local landHeight = self.landBg:getContentSize().height
size.height = size.height - landHeight * 0.85

local worldNode = cc.Node:create()
local worldPhysic = cc.PhysicsBody:createEdgeBox(size,cc.PHYSICSBODY_MATERIAL_DEFAULT, 3)
worldNode:setPhysicsBody(worldPhysic)
worldPhysic:setDynamic(false)
worldNode:setPosition(cc.p(display.cx,display.cy  ))
self:addChild(worldNode)



上面那段代码,添加小鸟后,再添加世界边框,不过小鸟自动落下来后,一会就会自己慢慢弹跳起来。
如何让小鸟掉落下来就彻底的静止不动?

是因为我的精灵运行动画的缘故么?