this->schedule(schedule_selector(CloudLayer::updateCloud), 10.0f);
char buf;
memset(buf, 0, 32);
int cloudId = CCRANDOM_0_1()*5;
sprintf(buf, “com_cloud_%d.png”, cloudId);
cloud->runAction(CCSequence::create(move,
CCCallFuncND::create(this, callfuncND_selector(CloudLayer::anim_done), move), NULL));
这是cocos2d-x的语法,翻译成JS的是怎么写呢??
求大神帮忙指导 谢谢
自己顶一下 拜托大神
手机上大概地打的,没测试:
this.schedule(CloudLayer.updateCloud,10, 0, 99999);
var cloudId=Math.floor(Math.random()*5);
var buf=“com_cloud_”+cloudId+".png;
cloud.runAction(new cc.Sequence(
move,
new cc.CallFunc(CloudLayer.anim_done, this, move)
);