设置锚点后精灵消失

不设置前可以在屏幕显示,设置后就消失了。

starSprite.push_back(Sprite::createWithTexture(Director::getInstance()->getTextureCache()->getTextureForKey(".//GamingScene//1_0//aroundStar.png")));

		starSprite.back()->setContentSize(Size(10, 10));
		starSprite.back()->setAnchorPoint( rootnode->getChildByTag(1)->getPosition() );
		starSprite.back()->setVisible(true);
		starSprite.back()->setPosition(300,300 );
		//starSprite.back()->runAction(RepeatForever::create(RotateBy::create(2, 360)));
		auto x = starSprite.back()->getAnchorPoint().x;
		auto y = starSprite.back()->getAnchorPoint().y;
		auto xx = rootnode->getChildByTag(1)->getPosition().x;
		auto yy = rootnode->getChildByTag(1)->getPosition().y;
		auto xxx = starSprite.back()->getPosition().x;
		auto yyy = starSprite.back()->getPosition().y;
		addChild(starSprite.back());

想让一个精灵围绕另一个精灵旋转

这个试试
http://api.cocos.com/cn/db/de0/classcocos2d_1_1_cardinal_spline_by.html

谢谢谢谢。问题找到了,锚点单位长度为图片的长度,不是像素,谢谢。