翻牌效果 调不出来正常的效果 求大神指点

local pokerFront = self:getChildByTag(1)
    local pokerBack  = self:getChildByTag(2)

	local orbitTime = 0.3	
	pokerFront:setVisible(false); 

	local kInAngleZ      =  90 
	local kInDeltaZ      =  -90  
	local kOutAngleZ     =  0   
	local kOutDeltaZ     =  -90  
    local inAction = cc.Sequence:create(cc.DelayTime:create(orbitTime),
    	cc.Show:create(),
    	cc.OrbitCamera:create(orbitTime,1,0,kInAngleZ,kInDeltaZ,0,0)
    	) 
    local outAction = cc.Sequence:create(cc.OrbitCamera:create(orbitTime, 1, 0, kOutAngleZ, kOutDeltaZ, 0, 0),
    	cc.Hide:create(),
    	cc.DelayTime:create(orbitTime)
    	)
    pokerFront:runAction(inAction)
    pokerBack:runAction(outAction)

cc.orbitCamera(0.5, 1, 0, 0, 180, 0, 0);翻转后图片会左右转换好像, 其实用scale也能达到这个效果

out 的那个节点只应该显示前一半时间,所以orbitCamera前面应该是 cc.Show:create(),后面应该是 cc.Hide:create()
同理,in 的节点先Hide,再Show

in节点别忘了Hide之后再Delay一半时间