var self = this;
cc.loader.loadResDir(‘pet/dragon’, function(err, assets){
if(err){
return;
}
if(assets.length <= 0){
return;
}
var newHero = new cc.Node();
self.node.addChild(newHero);
newHero.setPosition(cc.p(0,200));
// newHero.setScale(0.5, 0.5);
var dragonDisplay = newHero.addComponent(dragonBones.ArmatureDisplay);
cc.log(assets);
for(var i in assets){
if(assets[i] instanceof dragonBones.DragonBonesAsset){
dragonDisplay.dragonAsset = assets[i];
}
if(assets[i] instanceof dragonBones.DragonBonesAtlasAsset){
dragonDisplay.dragonAtlasAsset = assets[i];
}
}
dragonDisplay.armatureName = 'boos1tree';
dragonDisplay.playAnimation('idle');
})
运行后
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