请问在碰撞检测返回函数中,如何检测是哪两个物体产生的碰撞?
还有,我在例子中修改了armature和armature2的groupIndex,如:
b2Filter f1;
f1.groupIndex = 1;
cs::ColliderDetectordetector =armature2->getBone(“Layer122”)->getDisplayManager()->getCurrentDecorativeDisplay()->getColliderDetector();detector->setColliderFilter(f1);
f1.groupIndex = 2;
cs::ColliderDetectordetector1 =armature->getBone(“Layer142”)->getDisplayManager()->getCurrentDecorativeDisplay()->getColliderDetector();detector1->setColliderFilter(f1);但是子弹还是和角色2的身体发生了碰撞,这是怎么回事啊?我代码写错了吗?那应该怎么实现啊?