用的1.6.0版本。模拟器运行也ok。到了ios这卡住了。即便是最新的空项目也有这样的问题,看起来不是代码的问题。
编辑器log
Error: Failed to run project. The log file path [ /Users/limi/.CocosCreator/logs/native.log ]
at ChildProcess.handleChildProcess (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:20654)
at ChildProcess.e.on (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:7613)
at emitTwo (events.js:106:13)
at ChildProcess.emit (events.js:191:7)
at maybeClose (internal/child_process.js:877:16)
at Socket.<anonymous> (internal/child_process.js:334:11)
at emitOne (events.js:96:13)
at Socket.emit (events.js:188:7)
at Pipe._handle.close [as _onclose] (net.js:493:12)
log文件
** BUILD SUCCEEDED **
Build succeed.
Deploying mode: release
Starting application.
Traceback (most recent call last):
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 983, in <module>
run_plugin(command, argv, plugins)
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin/cocos.py", line 875, in run_plugin
plugin.run(argv, dependencies_objects)
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/plugins/plugin_run/project_run.py", line 333, in run
self.run_ios_sim(dependencies)
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/plugins/plugin_run/project_run.py", line 192, in run_ios_sim
self._run_ios_app(deploy_dep._iosapp_path)
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/plugins/plugin_run/project_run.py", line 165, in _run_ios_app
simulator_id = self._get_simulator_id()
File "/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/plugins/plugin_run/project_run.py", line 124, in _get_simulator_id
tmpIOSVer = float(match.group(3))
ValueError: invalid literal for float(): 10.3.1