
明明是一样的代码 为什么plays限制节点大小的赋值没有效果?
reconnectedHeadPic:function(_url,_nodeName){
cc.loader.load(_url,function (error, texture) {
var sf = new cc.SpriteFrame(texture);
if(_nodeName==“y”){
friendRoomSelf.playy.getChildByName(‘s’).getComponent(cc.Sprite).spriteFrame = sf;
friendRoomSelf.playy.getChildByName(‘s’).width = 100;
friendRoomSelf.playy.getChildByName(‘s’).height = 100;
}
else if(_nodeName==“s”){
friendRoomSelf.plays.getChildByName(‘s’).getComponent(cc.Sprite).spriteFrame = sf;
friendRoomSelf.plays.getChildByName(‘s’).width = 100;
friendRoomSelf.plays.getChildByName(‘s’).height = 100;
}
else if(_nodeName==“z”){
friendRoomSelf.playz.getChildByName(‘s’).getComponent(cc.Sprite).spriteFrame = sf;
friendRoomSelf.playz.getChildByName(‘s’).width = 100;
friendRoomSelf.playz.getChildByName(‘s’).height = 100;
}
});
},