在scene 编辑器 里创建一个node 挂一个音乐脚本 但是在程序里取不到 求解答
http://www.cocoachina.com/bbs/read.php?tid=42364&page=1&toread=1#tpc
在scene 编辑器 里创建一个node 挂一个音乐脚本 但是在程序里取不到 求解答
{
“__type”: “ComGameObjectSurrogate:#EditorCommon.JsonModel”,
“classname”: “CCNode”,
“name”: null,
“canedit”: true,
“objecttag”: 10012,
“rotation”: 0,
“scalex”: 1,
“scaley”: 1,
“visible”: 1,
“x”: -38,
“y”: 44.5,
“zorder”: 1,
“gameobjects”: ],
“components”:
{
“__type”: “ComSimpleAudioSurrogate:#EditorCommon.JsonModel.Component”,
“classname”: “CCComAudio”,
“name”: “audio1”,
“file”: null,
“fileData”: {
“path”: “yinyue.mp3”,
“plistFile”: null,
“resourceType”: 0
},
“loop”: 1
}
]
}
],
CCComRender pAudioRender = (CCComRender)(pNode->getChildByTag(10012)->getComponent(“audio1”));
if (pAudioRender) {
CCLOG("get");
CCComAudio* audio = (CCComAudio*)pAudioRender->getNode();
}else{
CCLOG("pAudioRender is NULL");
}
运行 输出 pAudioRender is NULL pAudioRender 取不到啊 还是音频另有取法? 求解