cc.director.getPhysicsManager().enabled = true
cc.director.getPhysicsManager().gravity = cc.v2(0, -320)
var rigidbody = this.getComponent(cc.RigidBody)
console.log( "rigidbody",rigidbody )
console.log( "rigidbody.getMass()",rigidbody.getMass() )
var physicsCollider = this.getComponent( cc.PhysicsCollider )
console.log( physicsCollider )
physicsCollider.density = 10
console.log( "rigidbody.getMass()",rigidbody.getMass() )
rigidbody.applyForceToCenter( cc.p( 500,500 ), true )
我已经设置碰撞组件的密度是10了为什么刚体质量还是0,而且添加的力无效?