//用这个方法创建精灵 可以响应到精灵的触摸事件
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCreateRoleSprite* vSprite = CCreateRoleSprite::create(“sprite_01.png”);
vSprite->cocos2d::CCNode::setPosition(size.width/2, size.height/2);
addChild(vSprite);
//从plist文件中找出精灵图片创建精灵 就不可以响应到精灵的触摸事件
CCSpriteFrameCache* pUIPlist = CCSpriteFrameCache::sharedSpriteFrameCache();
pUIPlist->addSpriteFramesWithFile( “sprite.plist”, “sptite.png” );
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCreateRoleSprite* vSprite = CCreateRoleSprite::create( “sprite_01.png”, pUIPlist );
vSprite->CCNode::setPosition(size.width/2, size.height/2);
addChild(vSprite);
这到底是为什么呢???