动画播放的问题

CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster20.png”,“Animation/monster20.plist”,“Animation/monster2.ExportJson”);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster21.png”,“Animation/monster21.plist”,“Animation/monster2.ExportJson”);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster22.png”,“Animation/monster22.plist”,“Animation/monster2.ExportJson”);

CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster10.png”,“Animation/monster10.plist”,“Animation/monster1.ExportJson”);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster11.png”,“Animation/monster11.plist”,“Animation/monster1.ExportJson”);
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animation/monster12.png”,“Animation/monster12.plist”,“Animation/monster1.ExportJson”);

CCArmature* h1 = CCArmature::create(“monster1”);
CCArmature* h2 = CCArmature::create(“monster2”);

h1->setPosition(ccp(100,200));
h2->setPosition(ccp(200,200));

h2->setScaleX(-1);
h1->getAnimation()->play(“loading”);
h2->getAnimation()->play(“loading”);

addChild(h1,4);
addChild(h2,4);

这段代码是在HelloWorld::init()里边直接添加的…两个动画都播放的是monster2的loading动画…如果开始先加载monster1的文件的话…就会全是monster1的动画…在线等解答

您好,根据您的方法看不到任何问题,请问您能够提供一个测试例子么?感谢您的支持

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