gameStatic.poolManage.Create(0, self.ballSpawn.convertToNodeSpace(self.node.convertToWorldSpaceAR(cc.v2(0, h))), self.ballSpawn);
里面的参数都代表的什么
gameStatic.poolManage.Create(0, self.ballSpawn.convertToNodeSpace(self.node.convertToWorldSpaceAR(cc.v2(0, h))), self.ballSpawn);
里面的参数都代表的什么