骨骼动画的监听怎么做???

Creator 2.0.8版本
龙骨动画,尝试用过下面的方式,但是不行

` this._armatureDisPlay = this.getComponent(dragonBones.ArmatureDisplay)
this._armature = this._armatureDisPlay.armature()
this._armatureDisPlay.playAnimation(‘GongJi’,1);

    this._armatureDisplay.addEventListener(dragonBones.EventObject.FADE_IN_COMPLETE, function(){
        console.log("1111");
    }, this);
    this._armatureDisplay.addEventListener(dragonBones.EventObject.FADE_OUT_COMPLETE, function(){
        console.log("2222");
    }, this);

    this._armatureDisplay.addEventListener(dragonBones.EventObject.FRAME_EVENT, function(){
        console.log("33333");
    }, this);
    this._armatureDisplay.addEventListener(dragonBones.EventObject.FRAME_EVENT, function(){
        console.log("44444");
    }, this);`

似乎是addEventListener无法使用,请教一下正确的用法应该是怎么样的?

你少了一个node 应该是this._armatureDisPlay = this.node.getComponent(dragonBones.ArmatureDisplay);

试了你说的,没用,依然是报错,主要是想找这方面的官方文档,但官方好想都没例子

进堆栈调啊 看this._armatureDisplay是不是正确值