远程加载资源,模拟器关闭时报错

var userAvatar = this.userAvatar.getComponent(cc.Sprite);
cc.loader.load(userInfo.avatar,function (err, texture) {
if(!err)
{
texture._uuid = userInfo.avatar;
userAvatar.spriteFrame = new cc.SpriteFrame(texture);
// cc.loader.release(texture);
}
});

添加这段代码,关闭模拟器时就会报错。
不添加这段代码时不会。

  • Creator 版本:2.0.8

  • 目标平台: 模拟器

  • 详细报错信息,包含调用堆栈:
    ==== C stack trace ===============================

    xxtea_decrypt [0x01591B91+10353]
    xxtea_decrypt [0x01724BF2+1661138]
    xxtea_decrypt [0x01734AA6+1726342]
    node::FreeEnvironment [0x0158CAAD+152269]
    node::FreeEnvironment [0x0158C312+150322]
    node::FreeEnvironment [0x01589150+137584]
    cocos2d::GLFWEventHandler::setGLView [0x013852A6+309478]
    cocos2d::GLFWEventHandler::setGLView [0x0138A24E+329870]
    cocos2d::GLFWEventHandler::setGLView [0x0138993D+327549]
    cocos2d::GLFWEventHandler::setGLView [0x01389902+327490]
    cocos2d::GLFWEventHandler::setGLView [0x0137F3A5+285157]
    xxtea_decrypt [0x01914A1D+3692285]
    execute_onexit_table [0x008176BC+204]
    wassert [0x008170DB+683]
    exit [0x008173C2+18]
    xxtea_decrypt [0x018AFE38+3279640]
    xxtea_decrypt [0x018AFCCD+3279277]
    xxtea_decrypt [0x018AFF48+3279912]
    BaseThreadInitThunk [0x7749343D+18]
    RtlInitializeExceptionChain [0x77BB9832+99]
    RtlInitializeExceptionChain [0x77BB9805+54]
    xxtea_decrypt [0x018AFF40+3279904]
    at HTMLElement.print-simulator-log (C:\CocosCreator\resources\app.asar\editor\builtin\scene\panel\messages\scene.js:1:1501)
    at Object.e._dispatch (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\panel.js:1:1941)
    at EventEmitter.o.on.s (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:2917)
    at emitMany (events.js:127:13)
    at EventEmitter.emit (events.js:204:7)

  • 重现方式:关闭模拟器时报错

  • 之前哪个版本是正常的 :

  • 手机型号 :

  • 手机浏览器 :

  • 编辑器操作系统 :

  • 编辑器之前是否有其它报错 :

  • 出现概率:100%

  • 额外线索:

这个bug在2.0.10版本修复了,用户可以尝试升级版本解决问题。

好的,这个问题影响发布吗,如果不影响发布我就暂时不跟新了。

我不是很清楚哦,直觉不会。