var node= cc.instantiate(this.aPrefab);
node.level = level;
cc.loader.loadResDir("a/a"+level+"_ske",dragonBones.DragonBonesAsset, function (err, db) {
cc.loader.loadResDir("a/a"+level+"_tex",dragonBones.DragonBonesAtlasAsset, function (err, as) {
node.getComponent(dragonBones.ArmatureDisplay).dragonAsset = db[0];
node.getComponent(dragonBones.ArmatureDisplay).armatureName = "Armature";
node.getComponent(dragonBones.ArmatureDisplay).dragonAtlasAsset = as[0];
node.getComponent(dragonBones.ArmatureDisplay).playAnimation("Animation1",0);
});
});
龙骨创建了 就是动画不动