let particle1:cc.ParticleSystem = new cc.Node().addComponent(cc.ParticleSystem);
this.bgNode.addChild(particle1.node);
const request: AssetRequest = {url: “particle”, cache: false, local: true, clazz: cc.ParticleAsset};
AssetManager.instance.autoLoadAssetAsync(request).then((asset: cc.ParticleAsset) => {
particle1.file = asset;
});
这样用代码调用粒子,在web上显示正常,在模拟器上显示不正常,这是为什么?