多个预制体的时候,随机生成某个预制体

小白求助,我有多个预制体的时候,怎么随机生成某个预制物体

如果是放在resource里的,建个文件夹,预制体全部命名成prefab1,prefab2这样,那你随机一个数然后拼接一下去加载预制体不就号了

ts:
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html

const { ccclass, property } = cc._decorator;

@ccclass
export default class RandomInstance extends cc.Component {

@property(cc.Prefab)
allPre = [];

@property(cc.Node)
allPreFa;


Probability = 0.5;

onLoad() {

}

start() {
    this.onRandomInstanPre()
}

onRandomInstanPre() {
    let self = this;
    let allGl = this.allPre.length;//总共有多少个
    if (allGl < 1) return;
    //赋值每个概率范围
    let current = [,];
    let currentNum = 0;
    for (let i = 0; i < allGl; i++) {
        current[i] = [currentNum, (currentNum += (100 / allGl))];
    }
    cc.log(current, '-所有概率');
    for (let i = 0; i < 10; i++) {
        let num = Math.random() * (101 - 1)// + 1
        cc.log('随机数:',num)
        for (let j = 0; j < current.length; j++) {
            if(num >= current[j][0] && num <current[j][1]){
                //在这个范围内
                //cc.log(current[j],'用的第几组数据');
                let tNode:cc.Node = cc.instantiate(self.allPre[j])
                tNode.parent = self.allPreFa;
                continue;
            }

        }
    }
}
// update (dt) {}

}

代码不是很会写,请问有例子吗?

你好,有js版的吗?