对cocos2d很无语,为什么一点都不重视linux. 没有开源软件,社区的支持. 相信cocos2d-x也是胎死腹中. 好了不多说了
ubuntu编译时遇到以下问题: 本人对c++不是很了解. 但是flw相关库,似乎系统已经有了. 望高手来解决以下. 坚决不用win来开发任何东西.
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:361:对‘glfwMakeContextCurrent’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:364:对‘glfwSetCursorPosCallback’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:365:对‘glfwSetScrollCallback’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:368:对‘glfwSetWindowPosCallback’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:369:对‘glfwSetFramebufferSizeCallback’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:371:对‘glfwSetWindowIconifyCallback’未定义的引用
lib/libcocos2d.a(CCGLViewImpl-desktop.cpp.o):在函数‘cocos2d::GLViewImpl::initWithFullScreen(std::string const&)’中:
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:399:对‘glfwGetPrimaryMonitor’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:403:对‘glfwGetVideoMode’未定义的引用
lib/libcocos2d.a(CCGLViewImpl-desktop.cpp.o):在函数‘cocos2d::GLViewImpl::initWithFullscreen(std::string const&, GLFWvidmode const&, GLFWmonitor*)’中:
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:415:对‘glfwWindowHint’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:416:对‘glfwWindowHint’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:417:对‘glfwWindowHint’未定义的引用
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:418:对‘glfwWindowHint’未定义的引用
lib/libcocos2d.a(CCGLViewImpl-desktop.cpp.o):在函数‘cocos2d::GLViewImpl::end()’中:
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:432:对‘glfwSetWindowShouldClose’未定义的引用
lib/libcocos2d.a(CCGLViewImpl-desktop.cpp.o):在函数‘cocos2d::GLViewImpl::windowShouldClose()’中:
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:448:对‘glfwWindowShouldClose’未定义的引用
lib/libcocos2d.a(CCGLViewImpl-desktop.cpp.o):在函数‘cocos2d::GLViewImpl::updateFrameSize()’中:
/home/hjg/dev/project/MyGame/cocos2d/cocos/platform/desktop/CCGLViewImpl-desktop.cpp:506:对‘glfwGetFramebufferSize’未定义的引用