之前ccsprite加载一张图片 可以用shader将图片变成灰色,
为什么同样的函数用在Imageview上 完全没有效果
附变灰函数:
do
{
const GLchar* pszFragSource =
“#ifdef GL_ES \n
precision mediump float; \n
#endif \n
uniform sampler2D u_texture; \n
varying vec2 v_texCoord; \n
varying vec4 v_fragmentColor; \n
void main(void) \n
{ \n
// Convert to greyscale using NTSC weightings \n
vec4 col = texture2D(u_texture, v_texCoord); \n
float grey = dot(col.rgb, vec3(0.299, 0.587, 0.114)); \n
gl_FragColor = vec4(grey, grey, grey, col.a); \n
}”;
CCGLProgram* pProgram = new CCGLProgram();
pProgram->initWithVertexShaderByteArray(ccPositionTextureColor_vert, pszFragSource);
sp->setShaderProgram(pProgram);
CHECK_GL_ERROR_DEBUG();
sp->getShaderProgram()->addAttribute(kCCAttributeNamePosition, kCCVertexAttrib_Position);
sp->getShaderProgram()->addAttribute(kCCAttributeNameColor, kCCVertexAttrib_Color);
sp->getShaderProgram()->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
CHECK_GL_ERROR_DEBUG();
sp->getShaderProgram()->link();
CHECK_GL_ERROR_DEBUG();
sp->getShaderProgram()->updateUniforms();
CHECK_GL_ERROR_DEBUG();
} while (0);