local BiceScene = class("BiceScene", function()
return display.newScene("BiceScene")
end)
function BiceScene:ctor()
local layer1 = display.newLayer():addTo(self):pos(display.cx,display.cy)
-- local s = cc.Director:getInstance():getWinSize()
-- local camera = cc.Camera:createPerspective(20, s.width / s.height, 1, 3000)
-- camera:setCameraFlag(cc.CameraFlag.USER1)
-- camera:setPosition3D(cc.vec3(900, 900, 900))
-- camera:lookAt(cc.vec3(0, 0, 0), cc.vec3(0, 1, 0))
-- layer1:addChild(camera)
-- layer1:setCameraMask(2)
local layer2 = display.newLayer():addTo(self):pos(display.cx,display.cy)
local cont = display.newNode()
local node = display.newNode():addTo(cont):pos(-365, 140)
display.newSprite("battle/icon_bajie.png"):pos(50,-50):scale(.4):addTo(node)
cc.ui.UILabel.new({text = "名字"}):pos(110,-20):addTo(node)
cc.ui.UIScrollView.new({
viewRect = cc.rect(-365,-display.cy+60, 730, display.height - 200),
}):addTo(layer2):addScrollNode(cont):setDirection(1)
end
return BiceScene
```
上面代码取消注释了之后,文字就拖不动了。