最近在熟悉v3.x版本的quick,发现之前2.x版本的loading移植到v3上有报错:
cocos2d: texture/ui.plist texture/ui.png
cocos2d: error:
argument #3 is ‘cc.Texture2D’; ‘string’ expected.
cocos2d: ----------------------------------------
cocos2d: LUA ERROR: luaval_to_native_err()
cocos2d:
stack traceback:
: in function ‘addSpriteFrames’
: in main chunk
cocos2d: ----------------------------------------
只要给display. addSpriteFrames加了第三个参数做回调,就会产生以上报错,请问是否bug?还是我用的方式不对呢?