【已解决】关于 vector

// 这里是我定义的一个结构


typedef struct tagActionDefItem
{
char ItemName;// 动作名称 用于传入的字符串 搜索
ACTIONIMGIDX ActionAray;
ROLETYPE RoleType;
}ActionDefItem;


// 这里定义一个量保存结构指针


std::vector<ActionDefItem*> m_actionLst;


// 这里加载配置
bool ActionDef::init() {
/// 加载文件初始化
FileUtils *util = FileUtils::getInstance();
if (util) {
    std::string fullPath = util->fullPathForFilename("actordef.plist");

    bool isExist = util->isFileExist(fullPath);
    if (isExist) {
        //ValueVector readArray = util->getValueVectorFromFile(fullPath);
        ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);

        ValueMap& framesDict = dict"def"].asValueMap();

        for (auto iter = framesDict.begin(); iter != framesDict.end(); ++iter)
        {
            ValueMap& frameDict = iter->second.asValueMap();
            std::string name = iter->first; // 名称

            std::string tem = "";
            tem = frameDict"move"].asString();
            Vec2 movepos_(-1, -1);
            if (tem.length() > 0) {
                movepos_ = PointFromString(tem); // 移动 动作的图片 起始 结束 图片编号
            }
            tem = frameDict"attack"].asString();
            Vec2 attackpos_(-1, -1);
            if (tem.length() > 0) {
                attackpos_ = PointFromString(tem); // 移动 动作的图片 起始 结束 图片编号
            }
            Vec2 deadpos_(-1, -1);
            tem = frameDict"dead"].asString();
            if (tem.length() > 0) {
                deadpos_ = PointFromString(tem);
            }

            Vec2 addlifepos_(-1, -1);
            tem = frameDict"addlife"].asString();
            if (tem.length() > 0) {
                addlifepos_ = PointFromString(tem);
            }


            Vec2 jumppos_(-1, -1);
            tem = frameDict"jump"].asString();
            if (tem.length() > 0) {
                jumppos_ = PointFromString(tem);
            }

            Vec2 roletypepos_(-1, -1);
            tem = frameDict"roleType"].asString();
            if (tem.length() > 0) {
                roletypepos_ = PointFromString(tem);
            }

            ActionDefItem *def = new ActionDefItem();

            strcpy_s(def->ItemName, ACTIONNAMELEN, name.c_str());

            def->ActionAray.StartIdx = movepos_.x;
            def->ActionAray.EndIdx = movepos_.y;

            def->ActionAray.StartIdx = attackpos_.x;
            def->ActionAray.EndIdx = attackpos_.y;

            def->ActionAray.StartIdx = addlifepos_.x;
            def->ActionAray.EndIdx = addlifepos_.y;

            def->ActionAray.StartIdx = jumppos_.x;
            def->ActionAray.EndIdx = jumppos_.y;


            def->ActionAray.StartIdx = deadpos_.x;
            def->ActionAray.EndIdx = deadpos_.y;

            def->RoleType = ROLETYPE(int(roletypepos_.x));

            //log("=================================");
            log("struct   itemname = %s", def->ItemName);// ===> 这里输出第次加载的内容
            //log("ACTION_MOVE start = %d endidx = %d", def->ActionAray.StartIdx, def->ActionAray.EndIdx);
            //log("ACTION_ATTACK start = %d endidx = %d", def->ActionAray.StartIdx, def->ActionAray.EndIdx);
            //log("ACTION_ADDLIFE start = %d endidx = %d", def->ActionAray.StartIdx, def->ActionAray.EndIdx);
            //log("ACTION_JUMP start = %d endidx = %d", def->ActionAray.StartIdx, def->ActionAray.EndIdx);
            //log("ACTION_DEAD start = %d endidx = %d", def->ActionAray.StartIdx, def->ActionAray.EndIdx);
            //log("RoleType = %d", def->RoleType);
            m_actionLst.push_back(def);
        }
    }
}

std::vector<ActionDefItem *>::iterator it;
for (it = m_actionLst.begin(); it != m_actionLst.end(); it++)
{
    log("for ======> itemname = %s", (*it)->ItemName);
}

m_isOk = true;
return true;

}


// 这里是实时的输出日志

struct itemname = boss_09
struct itemname = boss_01
struct itemname = boss_02
struct itemname = boss_03
struct itemname = boss_04
struct itemname = boss_05
struct itemname = boss_06
struct itemname = boss_07
struct itemname = boss_08
struct itemname = boss_10
struct itemname = boss_11
struct itemname = boss_12
struct itemname = boss_13
struct itemname = bullet_boss_08
struct itemname = boss_14
struct itemname = bullet_boss_09
struct itemname = boss_15
struct itemname = evil_20
struct itemname = boss_16
struct itemname = evil_21
struct itemname = boss_17
struct itemname = bullet_boss_04
struct itemname = boss_21
struct itemname = boss_18
struct itemname = bullet_boss_05
struct itemname = boss_20
struct itemname = boss_19
struct itemname = bullet_boss_07
struct itemname = boss_22
struct itemname = bullet_boss_06
struct itemname = boss_23
struct itemname = bullet_boss_01
struct itemname = boss_24
struct itemname = boss_25
struct itemname = bullet_boss_03
struct itemname = boss_26
struct itemname = evil_01
struct itemname = other_03
struct itemname = evil_02
struct itemname = other_01
struct itemname = evil_03
struct itemname = evil_04
struct itemname = evil_05
struct itemname = evil_06
struct itemname = evil_07
struct itemname = evil_08
struct itemname = evil_09
struct itemname = evil_10
struct itemname = evil_11
struct itemname = evil_12
struct itemname = evil_13
struct itemname = evil_14
struct itemname = evil_15
struct itemname = evil_16
struct itemname = evil_17
struct itemname = evil_18
struct itemname = evil_19
struct itemname = hero_01
struct itemname = hero_02
struct itemname = hero_03
struct itemname = bullet_boss_02
struct itemname = bullet_hero_02
struct itemname = bullet_boss_10
struct itemname = bullet_hero_01
struct itemname = bullet_hero_03
struct itemname = other_02

// 这里是加载完后输出的日志
for ======> itemname = boss_09
for ======> itemname = boss_01
for ======> itemname =
for ======> itemname =
for ======> itemname = boss_04
for ======> itemname = boss_17
for ======> itemname =
for ======> itemname =
for ======> itemname = boss_16
for ======> itemname = boss_17
for ======> itemname = boss_16
for ======> itemname = boss_16
for ======> itemname = boss_16
for ======> itemname = boss_16
for ======> itemname = boss_16
for ======> itemname = bullet_boss_09
for ======> itemname = boss_17
for ======> itemname = boss_16
for ======> itemname = boss_16
for ======> itemname = evil_21
for ======> itemname = boss_17
for ======> itemname = bullet_boss_04
for ======> itemname =
for ======> itemname =
for ======> itemname = bullet_boss_05
for ======> itemname = evil_18
for ======> itemname =
for ======> itemname =
for ======> itemname = evil_06
for ======> itemname = evil_18
for ======> itemname = evil_06
for ======> itemname = evil_06
for ======> itemname = evil_06
for ======> itemname = other_02
for ======> itemname = bullet_boss_03
for ======> itemname = boss_26
for ======> itemname = evil_01
for ======> itemname = ???r_03
for ======> itemname = evil_02
for ======> itemname = bullet_hero_02
for ======> itemname = evil_18
for ======> itemname = other_02
for ======> itemname = evil_06
for ======> itemname = evil_06
for ======> itemname = bullet_boss_10
for ======> itemname = evil_08
for ======> itemname = bullet_hero_02
for ======> itemname = evil_10
for ======> itemname = evil_11
for ======> itemname = evil_12
for ======> itemname =
for ======> itemname =
for ======> itemname = evil_15
for ======> itemname = evil_16
for ======> itemname = evil_17
for ======> itemname = evil_18
for ======> itemname = bullet_boss_10
for ======> itemname = bullet_boss_10
for ======> itemname = bullet_boss_10
for ======> itemname = bullet_hero_03
for ======> itemname = bullet_boss_02
for ======> itemname = bullet_hero_02
for ======> itemname = bullet_boss_10
for ======> itemname = bullet_hero_03
for ======> itemname = bullet_hero_03
for ======> itemname = other_02

为什么加载时输出没有问题,加载完成后再输出就成这样的了呢,请帮我看下,谢谢


搞定了
麻烦各位了

好吧,搞定了,那我就不看了。
ps:搞定后建议把原因说出来,这样有看到的朋友也能学习下。