vs2010下新建lua项目问题,麻烦帮忙看看

vs2010下新建支持lua的项目,路径都加过了,编译时爆一堆错,,看看是什么原因。。
1>------ 已启动生成: 项目: testlua.win32, 配置: Debug Win32 ------
1> main.cpp
1> LuaCocos2d.cpp
1>d: estlua estluaclassescocos2dx_supportluacocos2d.cpp(16973): error C2039: “enableRetinaDisplay”: 不是“cocos2d::CCDirector”的成员
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxccdirector.h(97) : 参见“cocos2d::CCDirector”的声明
1> Cocos2dxLuaLoader.cpp
1> CCLuaEngine.cpp
1>d: estlua estluaclassescocos2dx_supportccluaengine.cpp(64): error C2259: “cocos2d::CCLuaEngine”: 不能实例化抽象类
1> 由于下列成员:
1> “void cocos2d::CCScriptEngineProtocol::removeScriptObjectByCCObject(cocos2d::CCObject *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(179) : 参见“cocos2d::CCScriptEngineProtocol::removeScriptObjectByCCObject”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeNodeEvent(cocos2d::CCNode *,int)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(212) : 参见“cocos2d::CCScriptEngineProtocol::executeNodeEvent”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeMenuItemEvent(cocos2d::CCMenuItem *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(214) : 参见“cocos2d::CCScriptEngineProtocol::executeMenuItemEvent”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeNotificationEvent(cocos2d::CCNotificationCenter *,const char *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(216) : 参见“cocos2d::CCScriptEngineProtocol::executeNotificationEvent”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeCallFuncActionEvent(cocos2d::CCCallFunc *,cocos2d::CCObject *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(219) : 参见“cocos2d::CCScriptEngineProtocol::executeCallFuncActionEvent”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeSchedule(cocos2d::CCTimer *,float,cocos2d::CCNode *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(221) : 参见“cocos2d::CCScriptEngineProtocol::executeSchedule”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeLayerTouchesEvent(cocos2d::CCLayer *,int,cocos2d::CCSet *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(224) : 参见“cocos2d::CCScriptEngineProtocol::executeLayerTouchesEvent”的声明
1> “int cocos2d::CCScriptEngineProtocol::executeLayerTouchEvent(cocos2d::CCLayer *,int,cocos2d::CCTouch *)”: 是抽象的
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(225) : 参见“cocos2d::CCScriptEngineProtocol::executeLayerTouchEvent”的声明
1>d: estlua estluaclassescocos2dx_supportccluaengine.cpp(66): error C2039: “autorelease”: 不是“cocos2d::CCLuaEngine”的成员
1> d: estlua estluaclassescocos2dx_supportccluaengine.h(42) : 参见“cocos2d::CCLuaEngine”的声明
1> AppDelegate.cpp
1>d: estlua estluaclassesappdelegate.cpp(36): error C2039: “engine”: 不是“cocos2d::CCLuaEngine”的成员
1> d:workspacecocos2d-2.0-x-2.0.4scriptingluacocos2dx_supportccluaengine.h(141) : 参见“cocos2d::CCLuaEngine”的声明
1>d: estlua estluaclassesappdelegate.cpp(36): error C3861: “engine”: 找不到标识符
1>d: estlua estluaclassesappdelegate.cpp(47): error C2039: “addSearchPath”: 不是“cocos2d::CCScriptEngineProtocol”的成员
1> d:workspacecocos2d-2.0-x-2.0.4cocos2dxscript_supportccscriptsupport.h(171) : 参见“cocos2d::CCScriptEngineProtocol”的声明
1> 正在生成代码…
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========