_layout=static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile(jsonFile))
我用以上方法创建一个UI,在释放的时候,_layout->removeFromParent();
无法清楚掉内存
于是我尝试用
SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
TextureCache::getInstance()->removeUnusedTextures();
控制台显示:
cocos2d: cocos2d: SpriteFrameCache: removing unused frame: btn_quit_nor.png
cocos2d: cocos2d: SpriteFrameCache: removing unused frame: icon_chains_nor.png
cocos2d: cocos2d: SpriteFrameCache: removing unused frame: icon_base_nor.png
cocos2d: cocos2d: SpriteFrameCache: removing unused frame: btn_back_nor.png
cocos2d: cocos2d: SpriteFrameCache: removing unused frame: btn_restart_nor.png
cocos2d: cocos2d: TextureCache: removing unused texture: /var/mobile/Applications/AD5C62D0-8E53-4C5C-A33C-8F5C9980900A/HeroesDemo_05 iOS.app/UI/BattleScene/pauseLayer/zanting0.png
创建前内存:21.1M
添加UI:23.1M
移除后:21.1M
内存被成功释放了
我的问题是:
创建的时候通过该方法cocostudio::GUIReader::getInstance()->widgetFromJsonFile
为什么释放的时候 没有对应的remove方法了呢 (还是我没找到?)
