发布win32失败

使用cocos code ide 1.0.2的cocos javascript工程打包,右击工程->cocos tools->build custom runtimes后,报错。。。

Running command: compile
Building mode: debug
building
Required VS version : 11.0
find vs in reg : 64bit
Find VS path : D:\Program Files\Microsoft Visual Studio 12.0
Traceback (most recent call last):
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin\cocos.py”, line 542, in
run_plugin(command, argv, plugins)
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin\cocos.py”, line 508, in run_plugin
plugin.run(argv, dependencies_objects)
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin…\plugins\project_compile\project_compile.py”, line 1150, in run
self.build_win32()
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin…\plugins\project_compile\project_compile.py”, line 883, in build_win32
“/Upgrade”
UnicodeDecodeError: ‘ascii’ codec can’t decode byte 0xc9 in position 4: ordinal not in range(128)

操作系统win7,vs2013
哪位大神遇到过相同问题的不?帮帮忙,谢啦~

发布Android也是。。。
Running command: compile
Building mode: debug
building
Required VS version : 11.0
find vs in reg : 64bit
Find VS path : D:\Program Files\Microsoft Visual Studio 12.0
Traceback (most recent call last):
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin\cocos.py”, line 542, in
run_plugin(command, argv, plugins)
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin\cocos.py”, line 508, in run_plugin
plugin.run(argv, dependencies_objects)
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin…\plugins\project_compile\project_compile.py”, line 1150, in run
self.build_win32()
File “E:\cocos2d-js-v3.1\tools\cocos2d-console\bin…\plugins\project_compile\project_compile.py”, line 883, in build_win32
“/Upgrade”
UnicodeDecodeError: ‘ascii’ codec can’t decode byte 0xc9 in position 4: ordinal not in range(128)

找着问题了。。。(又是自ong问自答)
问题在于我用了中文的路径名。。。:11:
但愿之后碰到同样问题的检查一下,千万别用中文路径。。。