谁能帮我看看。我用的操作系统是win7 64为 IDE是vs2012

1>------ 已启动全部重新生成: 项目: libAudio, 配置: Debug Win32 ------
2>------ 已启动全部重新生成: 项目: libcocos2d, 配置: Debug Win32 ------
3>------ 已启动全部重新生成: 项目: libBox2D, 配置: Debug Win32 ------
4>------ 已启动全部重新生成: 项目: libchipmunk, 配置: Debug Win32 ------
1> MciPlayer.cpp
1> SimpleAudioEngine.cpp
2> edtaa3func.cpp
2> tinyxml2.cpp
2> ioapi.cpp
2> unzip.cpp
4> chipmunk.c
4> cpArbiter.c
4> cpArray.c
4> cpBB.c
3> b2BroadPhase.cpp
3> b2CollideCircle.cpp
3> b2CollideEdge.cpp
3> b2CollidePolygon.cpp
2> xxhash.c
2> atitc.cpp
2> CCAffineTransform.cpp
2>....externalxxhashxxhash.c(312): warning C4804: “/”: 在操作中使用类型“bool”不安全 (....externalxxhashxxhash.c)
2> CCAutoreleasePool.cpp
2> CCConsole.cpp
2> CCData.cpp
2> CCDataVisitor.cpp
2> CCGeometry.cpp
2> CCNS.cpp
2> CCRef.cpp
2> CCValue.cpp
2> etc1.cpp
2> s3tc.cpp
2> CCArray.cpp
2> CCDeprecated.cpp
2> CCDictionary.cpp
2> CCNotificationCenter.cpp
2> CCSet.cpp
2> CCString.cpp
2> aabb.c
2> mat4stack.c
2> matrix.c
2> mat3.c
2> mat4.c
2> neon_matrix_impl.c
2> plane.c
2>..mathkazmathkazmathplane.c : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失 (..mathkazmathkazmathplane.c)
2> quaternion.c
2> ray2.c
2> ray3.c
2> utility.c
2> vec2.c
2> vec3.c
2> vec4.c
2> hysicsBody.cpp
2> hysicsContact.cpp
2> hysicsJoint.cpp
2> hysicsShape.cpp
2> hysicsWorld.cpp
2> hysicsBodyInfo_chipmunk.cpp
2> hysicsContactInfo_chipmunk.cpp
2> hysicsJointInfo_chipmunk.cpp
2> hysicsShapeInfo_chipmunk.cpp
2> hysicsWorldInfo_chipmunk.cpp
2> base64.cpp
2> CCAction.cpp
2> CCActionCamera.cpp
4> cpBBTree.c
2> CCActionCatmullRom.cpp
3> b2Collision.cpp
3> b2Distance.cpp
2> CCActionEase.cpp
2> CCActionGrid.cpp
2> CCActionGrid3D.cpp
2> CCActionInstant.cpp
2> CCActionInterval.cpp
2> CCActionManager.cpp
2> CCActionPageTurn3D.cpp
2> CCActionProgressTimer.cpp
2> CCActionTiledGrid.cpp
2> CCActionTween.cpp
2> CCAnimation.cpp
2> CCAnimationCache.cpp
2> CCAtlasNode.cpp
2> ccCArray.cpp
2> CCClippingNode.cpp
2> CCComponent.cpp
2> CCComponentContainer.cpp
2> CCConfiguration.cpp
2> CCDirector.cpp
2> CCDrawingPrimitives.cpp
2> CCDrawNode.cpp
2> CCEvent.cpp
2> CCEventAcceleration.cpp
4> cpBody.c
2> CCEventCustom.cpp
2> CCEventDispatcher.cpp
2> CCEventKeyboard.cpp
2> CCEventListener.cpp
2> CCEventListenerAcceleration.cpp
2> CCEventListenerCustom.cpp
2> CCEventListenerKeyboard.cpp
2> CCEventListenerMouse.cpp
2> CCEventListenerTouch.cpp
2> CCEventMouse.cpp
2> CCEventTouch.cpp
2> CCFont.cpp
2> CCFontAtlas.cpp
3> b2DynamicTree.cpp
4> cpCollision.c
2> CCFontAtlasCache.cpp
4> cpHashSet.c
3> b2TimeOfImpact.cpp
3> b2ChainShape.cpp
4> cpPolyShape.c
4> cpShape.c
3> b2CircleShape.cpp
2> CCFontCharMap.cpp
4> cpSpace.c
3> b2EdgeShape.cpp
4> cpSpaceComponent.c
4> cpSpaceHash.c
3> b2PolygonShape.cpp
4> cpSpaceQuery.c
3> b2BlockAllocator.cpp
4> cpSpaceStep.c
4> cpSpatialIndex.c
3> b2Draw.cpp
3> b2Math.cpp
3> b2Settings.cpp
3> b2StackAllocator.cpp
3> b2Timer.cpp
2> CCFontFNT.cpp
2> CCFontFreeType.cpp
2> ccFPSImages.c
2> CCGLProgram.cpp
2> ccGLStateCache.cpp
4> cpSweep1D.c
2> CCGrabber.cpp
2> CCGrid.cpp
2> CCNodeGrid.cpp
2> CCIMEDispatcher.cpp
2> CCLabel.cpp
2> CCLabelAtlas.cpp
2> CCLabelBMFont.cpp
2> CCLabelTextFormatter.cpp
3> b2Body.cpp
3> b2ContactManager.cpp
3> b2Fixture.cpp
2> CCLabelTTF.cpp
2> CCLayer.cpp
2> CCMenu.cpp
2> CCMenuItem.cpp
2> CCMotionStreak.cpp
2> CCNode.cpp
2> arallaxNode.cpp
2> articleBatchNode.cpp
2> articleExamples.cpp
2> articleSystem.cpp
4> cpVect.c
4> cpConstraint.c
4> cpDampedRotarySpring.c
2> articleSystemQuad.cpp
2> rofiling.cpp
2> rogressTimer.cpp
3> b2Island.cpp
2> CCRenderTexture.cpp
2> CCScene.cpp
4> cpDampedSpring.c
2> CCScheduler.cpp
2> CCScriptSupport.cpp
2> CCShaderCache.cpp
2> ccShaders.cpp
2> CCSprite.cpp
2> CCSpriteBatchNode.cpp
2> CCSpriteFrame.cpp
2> CCSpriteFrameCache.cpp
2> CCTextFieldTTF.cpp
2> CCTexture2D.cpp
2> CCTextureAtlas.cpp
2> CCTextureCache.cpp
4> cpGearJoint.c
2> CCTileMapAtlas.cpp
2> CCTMXLayer.cpp
2> CCTMXObjectGroup.cpp
4> cpGrooveJoint.c
4> cpPinJoint.c
4> cpPivotJoint.c
3> b2World.cpp
4> cpRatchetJoint.c
4> cpRotaryLimitJoint.c
4> cpSimpleMotor.c
4> cpSlideJoint.c
3> b2WorldCallbacks.cpp
3> b2ChainAndCircleContact.cpp
3> b2ChainAndPolygonContact.cpp
3> b2CircleContact.cpp
2> CCTMXTiledMap.cpp
3> b2Contact.cpp
2> CCTMXXMLParser.cpp
2> CCTouch.cpp
2> CCTransition.cpp
4> chipmunk.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libchipmunk.lib
2> CCTransitionPageTurn.cpp
5>------ 已启动全部重新生成: 项目: libExtensions, 配置: Debug Win32 ------
2> CCTransitionProgress.cpp
2> ccTypes.cpp
5> AssetsManager.cpp
5> CCControl.cpp
5> CCControlButton.cpp
5> CCControlColourPicker.cpp
3> b2ContactSolver.cpp
3> b2EdgeAndCircleContact.cpp
3> b2EdgeAndPolygonContact.cpp
3> b2PolygonAndCircleContact.cpp
3> b2PolygonContact.cpp
3> b2DistanceJoint.cpp
3> b2FrictionJoint.cpp
3> b2GearJoint.cpp
3> b2Joint.cpp
2> CCTweenFunction.cpp
3> b2MotorJoint.cpp
3> b2MouseJoint.cpp
3> b2PrismaticJoint.cpp
2> CCUserDefault.cpp
3> b2PulleyJoint.cpp
3> b2RevoluteJoint.cpp
3> b2RopeJoint.cpp
3> b2WeldJoint.cpp
3> b2WheelJoint.cpp
3> b2Rope.cpp
2> ccUTF8.cpp
3> Box2D.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libBox2D.lib
2> ccUtils.cpp
2> CCVertex.cpp
2> cocos2d.cpp
2> CCGLViewProtocol.cpp
5> CCControlHuePicker.cpp
5> CCControlPotentiometer.cpp
5> CCControlSaturationBrightnessPicker.cpp
6>------ 已启动全部重新生成: 项目: libCocosBuilder, 配置: Debug Win32 ------
6> CCBAnimationManager.cpp
6> CCBFileLoader.cpp
6> CCBKeyframe.cpp
6> CCBReader.cpp
2> CCFileUtils.cpp
2> CCImage.cpp
5> CCControlSlider.cpp
2> CCSAXParser.cpp
5> CCControlStepper.cpp
5> CCControlSwitch.cpp
2> CCThread.cpp
6> CCBSequence.cpp
5> CCControlUtils.cpp
6> CCBSequenceProperty.cpp
6> CCControlButtonLoader.cpp
2> CCGLView.cpp
2> CCApplication.cpp
6> CCControlLoader.cpp
2> CCCommon.cpp
2> CCDevice.cpp
6> CCLabelBMFontLoader.cpp
6> CCLabelTTFLoader.cpp
5> CCInvocation.cpp
6> CCLayerColorLoader.cpp
2> CCFileUtilsWin32.cpp
2> CCStdC.cpp
5> CCScale9Sprite.cpp
2> CCBatchCommand.cpp
5> CCEditBox.cpp
2> CCCustomCommand.cpp
6> CCLayerGradientLoader.cpp
5> CCEditBoxImplWin.cpp
6> CCLayerLoader.cpp
2> CCFrustum.cpp
6> CCMenuItemImageLoader.cpp
6> CCMenuItemLoader.cpp
6> CCNode+CCBRelativePositioning.cpp
6> CCNodeLoader.cpp
6> CCNodeLoaderLibrary.cpp
2>e:学习cocos2d-x-3.0cocos2dplatformwin32CCFileUtilsWin32.h(102): warning C4996: 'cocos2d::FileUtils::getFileData': 被声明为已否决 (platformwin32CCFileUtilsWin32.cpp)
2> E:学习cocos2d-x-3.0cocos2dplatform/CCFileUtils.h(101) : 参见“cocos2d::FileUtils::getFileData”的声明
5> CCScrollView.cpp
2> CCGroupCommand.cpp
2> CCMaterialManager.cpp
2> CCQuadCommand.cpp
6> articleSystemQuadLoader.cpp
2> CCRenderCommand.cpp
6> CCScale9SpriteLoader.cpp
5> CCTableView.cpp
5> CCTableViewCell.cpp
6> CCScrollViewLoader.cpp
6> CCSpriteLoader.cpp
2> CCRenderer.cpp
2> CCRenderMaterial.cpp
2> TGAlib.cpp
5> hysicsDebugNode.cpp
2> TransformUtils.cpp
5> hysicsSprite.cpp
2> ZipUtils.cpp
5> Win32InputBox.cpp
6> libCocosBuilder.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libCocosBuilder.lib
7>------ 已启动全部重新生成: 项目: libCocosStudio, 配置: Debug Win32 ------
7> CCActionFrame.cpp
7> CCActionFrameEasing.cpp
7> CCActionManagerEx.cpp
1> CocosDenshion.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libAudio.lib
8>------ 已启动全部重新生成: 项目: libNetwork, 配置: Debug Win32 ------
8> HttpClient.cpp
8> SocketIO.cpp
8> WebSocket.cpp
5> libExtensions.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libExtensions.lib
7> CCActionNode.cpp
7> CCActionObject.cpp
7> CCArmature.cpp
7> CCArmatureAnimation.cpp
7> CCArmatureDataManager.cpp
7> CCArmatureDefine.cpp
7> CCBatchNode.cpp
7> CCBone.cpp
7> CCColliderDetector.cpp
7> CCComAttribute.cpp
7> CCComAudio.cpp
7> CCComController.cpp
7> CCComRender.cpp
9>------ 已启动全部重新生成: 项目: libSpine, 配置: Debug Win32 ------
7> CCDataReaderHelper.cpp
7> CCDatas.cpp
7> CCDecorativeDisplay.cpp
9> Animation.cpp
9> AnimationState.cpp
9> AnimationStateData.cpp
9> Atlas.cpp
7> CCDisplayFactory.cpp
7> CCDisplayManager.cpp
7> CCInputDelegate.cpp
9> AtlasAttachmentLoader.cpp
7> rocessBase.cpp
7> CCSGUIReader.cpp
7> CCSkin.cpp
7> CCSpriteFrameCacheHelper.cpp
7> CCSSceneReader.cpp
7> CCTransformHelp.cpp
7> CCTween.cpp
7> CCUtilMath.cpp
9> Attachment.cpp
9> AttachmentLoader.cpp
9> Bone.cpp
7> DictionaryHelper.cpp
7> ObjectFactory.cpp
7> TriggerBase.cpp
7> TriggerMng.cpp
7> TriggerObj.cpp
7> ButtonReader.cpp
7> CheckBoxReader.cpp
7> ImageViewReader.cpp
7> LayoutReader.cpp
7> ListViewReader.cpp
7> LoadingBarReader.cpp
7> PageViewReader.cpp
7> ScrollViewReader.cpp
7> SliderReader.cpp
7> TextAtlasReader.cpp
7> TextBMFontReader.cpp
7> TextFieldReader.cpp
7> TextReader.cpp
7> WidgetReader.cpp
9> BoneData.cpp
9> BoundingBoxAttachment.cpp
9> CCSkeleton.cpp
9> CCSkeletonAnimation.cpp
9> extension.cpp
9> Event.cpp
9> EventData.cpp
9> Json.cpp
9> RegionAttachment.cpp
9> Skeleton.cpp
9> SkeletonBounds.cpp
9> SkeletonData.cpp
9> SkeletonJson.cpp
9> Skin.cpp
9> Slot.cpp
9> SlotData.cpp
9> spine-cocos2dx.cpp
2> '2d....externalfreetype2prebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> 'ocos2d....externalglfw3prebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> '.0cocos2d....externalcurlprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> '-x-3.0cocos2d....externaljpegprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> 'os2d-x-3.0cocos2d....externalpngprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> 'cocos2d-x-3.0cocos2d....externaltiffprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> '学习cocos2d-x-3.0cocos2d....externalwebpprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> 系统找不到指定的路径。
2> '/Q' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2> 'y' 不是内部或外部命令,也不是可运行的程序
2> 或批处理文件。
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: 命令“if not exist "E:学习cocos2d-x-3.0buildDebug.win32" mkdir "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalfreetype2prebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalglfw3prebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalcurlprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externaljpegprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalpngprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externaltiffprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalwebpprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalwin32-specificzlibprebuilt*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalwin32-specificiconprebuilt*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocos2d....externalwin32-specificglesprebuilt*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073:
2>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: :VCEnd”已退出,代码为 9009。
10>------ 已启动全部重新生成: 项目: libLocalStorage, 配置: Debug Win32 ------
10> LocalStorage.cpp
7> libCocosStudio.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libCocosStudio.lib
11>------ 已启动全部重新生成: 项目: liblua, 配置: Debug Win32 ------
11> 'y' 不是内部或外部命令,也不是可运行的程序
11> 或批处理文件。
11>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: 命令“if not exist "E:学习cocos2d-x-3.0buildDebug.win32" mkdir "E:学习cocos2d-x-3.0buildDebug.win32"
11>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0cocosscriptinglua-bindingsproj.win32........externallualuajitprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
11>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: :VCEnd”已退出,代码为 9009。
10> libLocalStorage.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libLocalStorage.lib
12>------ 已启动全部重新生成: 项目: libGUI, 配置: Debug Win32 ------
13>------ 已启动全部重新生成: 项目: cpp-empty-test, 配置: Debug Win32 ------
12> rotectedNode.cpp
12> CocosGUI.cpp
12> UIButton.cpp
12> UICheckBox.cpp
12> UIHBox.cpp
12> UIHelper.cpp
12> UIImageView.cpp
12> UILayout.cpp
12> UILayoutDefine.cpp
12> UILayoutParameter.cpp
12> UIListView.cpp
12> UILoadingBar.cpp
12> UIPageView.cpp
12> UIRelativeBox.cpp
12> UIRichText.cpp
12> UIScrollView.cpp
12> UISlider.cpp
12> UIText.cpp
12> UITextAtlas.cpp
12> UITextBMFont.cpp
12> UITextField.cpp
12> UIVBox.cpp
13> main.cpp
12> UIWidget.cpp
8> libNetwork.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libNetwork.lib
12> libGUI.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libGUI.lib
13> HelloWorldScene.cpp
13>e:学习cocos2d-x-3.0testscpp-empty-testclasseshelloworldscene.cpp(58): warning C4996: 'cocos2d::LabelTTF::create': 被声明为已否决
13> e:学习cocos2d-x-3.0cocos2dcclabelttf.h(75) : 参见“cocos2d::LabelTTF::create”的声明
13>e:学习cocos2d-x-3.0testscpp-empty-testclasseshelloworldscene.cpp(62): warning C4996: 'cocos2d::LabelTTF::getContentSize': 被声明为已否决
13> e:学习cocos2d-x-3.0cocos2dcclabelttf.h(154) : 参见“cocos2d::LabelTTF::getContentSize”的声明
13> e:学习cocos2d-x-3.0cocos2dcclabelttf.h(154) : 参见“cocos2d::LabelTTF::getContentSize”的声明
13> AppDelegate.cpp
13> 正在生成代码...
9> libSpine.vcxproj -> E:学习cocos2d-x-3.0buildDebug.win32libSpine.lib
13>LINK : fatal error LNK1104: 无法打开文件“libcocos2d.lib”
14>------ 已启动全部重新生成: 项目: cpp-tests, 配置: Debug Win32 ------
15>------ 已启动全部重新生成: 项目: lua-tests, 配置: Debug Win32 ------
16>------ 已启动全部重新生成: 项目: lua-empty-test, 配置: Debug Win32 ------
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptAudioEngine.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptCCBReaderLoad.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptCocos2d.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptCocos2dConstants.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptCocoStudio.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecated.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedClass.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedEnum.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedOpenglEnum.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptDrawPrimitives.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptextern.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptGuiConstants.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptjson.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptluaj.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptluaoc.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptOpengl.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptOpenglConstants.lua
15> E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscriptStudioConstants.lua
15> 复制了 18 个文件
15> 'y' 不是内部或外部命令,也不是可运行的程序
15> 或批处理文件。
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptAudioEngine.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptCCBReaderLoad.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptCocos2d.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptCocos2dConstants.lua
15>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: 命令“xcopy "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........cocosscriptinglua-bindingsscript" "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32...." /e /Y
15>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: xcopy "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32........externallualuasocket*.lua" "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32...." /e /Y
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptCocoStudio.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecated.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedClass.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedEnum.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptDeprecatedOpenglEnum.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptDrawPrimitives.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptextern.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptGuiConstants.lua
15>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: xcopy "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32......cpp-testsResources" "E:学习cocos2d-x-3.0testslua-testsprojectproj.win32....res" /e /Y
15>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: :VCEnd”已退出,代码为 9009。
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptjson.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptluaj.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptluaoc.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptOpengl.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptOpenglConstants.lua
16> E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscriptStudioConstants.lua
16> 复制了 18 个文件
16> 'y' 不是内部或外部命令,也不是可运行的程序
16> 或批处理文件。
16>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: 命令“xcopy "E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........cocosscriptinglua-bindingsscript" "E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32...." /e /Y
16>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: xcopy "E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32........externallualuasocket*.lua" "E:学习cocos2d-x-3.0testslua-empty-testprojectproj.win32...." /e /Y
16>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(124,5): error MSB3073: :VCEnd”已退出,代码为 9009。
14> BaseTest.cpp
14> ChipmunkTest.cpp
14> ClippingNodeTest.cpp
14> ConfigurationTest.cpp
14>E:学习cocos2d-x-3.0externalchipmunkincludechipmunkchipmunk.h(26): warning C4005: “_USE_MATH_DEFINES”: 宏重定义 (..ClassesChipmunkTestChipmunkTest.cpp)
14> 命令行参数: 参见前面的“_USE_MATH_DEFINES”定义
14> ConsoleTest.cpp
14> DataVisitorTest.cpp
14> AnimationsTestLayer.cpp
14> TimelineCallbackTestLayer.cpp
14> ArmatureScene.cpp
14> ComponentsTestScene.cpp
14> EnemyController.cpp
14> GameOverScene.cpp
14> PlayerController.cpp
14> ProjectileController.cpp
14> SceneController.cpp
14> CocosGUIScene.cpp
14> CocoStudioGUITest.cpp
14> CustomGUIScene.cpp
14> CustomImageTest.cpp
14> CustomParticleWidgetTest.cpp
14> CustomImageView.cpp
14> CustomImageViewReader.cpp
14> CustomParticleWidget.cpp
14> CustomParticleWidgetReader.cpp
14> CustomReader.cpp
14> GUIEditorTest.cpp
14> UIButtonTest.cpp
14> UIButtonTest_Editor.cpp
14> UICheckBoxTest.cpp
14> UICheckBoxTest_Editor.cpp
14> UIImageViewTest.cpp
14> UIImageViewTest_Editor.cpp
14> UILayoutTest.cpp
14> UILayoutTest_Editor.cpp
14> UIListViewTest.cpp
14> UIListViewTest_Editor.cpp
14> UILoadingBarTest.cpp
14> UILoadingBarTest_Editor.cpp
14> UIPageViewTest.cpp
14> UIPageViewTest_Editor.cpp
14> UIRichTextTest.cpp
14> UIScene.cpp
14> UISceneManager.cpp
14> UISceneManager_Editor.cpp
14> UIScene_Editor.cpp
14> UIScrollViewTest.cpp
14> UIScrollViewTest_Editor.cpp
14> UISliderTest.cpp
14> UISliderTest_Editor.cpp
14> UITextAtlasTest.cpp
14> UITextAtlasTest_Editor.cpp
14> UITextBMFontTest.cpp
14> UITextBMFontTest_Editor.cpp
14> UITextFieldTest.cpp
14> UITextFieldTest_Editor.cpp
14> UITextTest.cpp
14> UITextTest_Editor.cpp
14> UIWidgetAddNodeTest.cpp
14> UIWidgetAddNodeTest_Editor.cpp
14> SceneEditorTest.cpp
14> acts.cpp
14> cons.cpp
14> CCControlPotentiometerTest.cpp
14> CCControlStepperTest.cpp
14> EditBoxTest.cpp
14> HttpClientTest.cpp
14> SocketIOTest.cpp
14> WebSocketTest.cpp
14> Scale9SpriteTest.cpp
14> CustomTableViewCell.cpp
14> TableViewTestScene.cpp
14> FileUtilsTest.cpp
14> MouseTest.cpp
14> KeyboardTest.cpp
14> LabelTestNew.cpp
14>..ClassesLabelTestLabelTestNew.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失 (..ClassesLabelTestLabelTestNew.cpp)
14> NewEventDispatcherTest.cpp
14> NewRendererTest.cpp
14> PerformanceAllocTest.cpp
14> PerformanceContainerTest.cpp
14> PerformanceEventDispatcherTest.cpp
14> PerformanceLabelTest.cpp
14> PerformanceRendererTest.cpp
14> PerformanceScenarioTest.cpp
14> PhysicsTest.cpp
14> ReleasePoolTest.cpp
14> ShaderTest2.cpp
14> SpineTest.cpp
14> TextureAtlasEncryptionTest.cpp
14> UnitTest.cpp
14> VisibleRect.cpp
14> main.cpp
14> AppDelegate.cpp
14> controller.cpp
14> testBasic.cpp
14> ActionsTest.cpp
14> TransitionsTest.cpp
14>E:学习cocos2d-x-3.0externalchipmunkincludechipmunkchipmunk.h(26): warning C4005: “_USE_MATH_DEFINES”: 宏重定义 (..Classescontroller.cpp)
14> 命令行参数: 参见前面的“_USE_MATH_DEFINES”定义
14> EffectsTest.cpp
14> ClickAndMoveTest.cpp
14> RotateWorldTest.cpp
14> ParticleTest.cpp
14> ActionsEaseTest.cpp
14> MotionStreakTest.cpp
14> DrawPrimitivesTest.cpp
14> ShaderTest.cpp
14> Ball.cpp
14> Paddle.cpp
14> TouchesTest.cpp
14> MenuTest.cpp
14> ActionManagerTest.cpp
14> LayerTest.cpp
14> SceneTest.cpp
14> ParallaxTest.cpp
14> TileMapTest.cpp
14> IntervalTest.cpp
14> LabelTest.cpp
14> SpriteTest.cpp
14> SchedulerTest.cpp
14> RenderTextureTest.cpp
14> EffectsAdvancedTest.cpp
14> KeypadTest.cpp
14> CocosDenshionTest.cpp
14> PerformanceNodeChildrenTest.cpp
14> PerformanceParticleTest.cpp
14> PerformanceSpriteTest.cpp
14> PerformanceTest.cpp
14> PerformanceTextureTest.cpp
14> PerformanceTouchesTest.cpp
14> ZwoptexTest.cpp
14> CurlTest.cpp
14> TextInputTest.cpp
14> UserDefaultTest.cpp
14> Bug-1159.cpp
14> Bug-1174.cpp
14> Bug-350.cpp
14> Bug-422.cpp
14> Bug-624.cpp
14> Bug-886.cpp
14> Bug-899.cpp
14> Bug-914.cpp
14> BugsTest.cpp
14> Bug-458.cpp
14> QuestionContainerSprite.cpp
14> Texture2dTest.cpp
14> FontTest.cpp
14> CurrentLanguageTest.cpp
14> TextureCacheTest.cpp
14> AccelerometerTest.cpp
14> ExtensionsTest.cpp
14> CCControlScene.cpp
14> CCControlSceneManager.cpp
14> CCControlButtonTest.cpp
14> CCControlColourPickerTest.cpp
14> CCControlSliderTest.cpp
14> CCControlSwitchTest.cpp
14> NotificationCenterTest.cpp
14> CocosBuilderTest.cpp
14> ButtonTestLayer.cpp
14> HelloCocosBuilderLayer.cpp
14> MenuTestLayer.cpp
14> TestHeaderLayer.cpp
14> NodeTest.cpp
14> ActionsProgressTest.cpp
14> Box2dTest.cpp
14> Box2dView.cpp
14> GLES-Render.cpp
14> Test.cpp
14> TestEntries.cpp
14> MutiTouchTest.cpp
14> 'y' 不是内部或外部命令,也不是可运行的程序
14> 或批处理文件。
14>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: 命令“if not exist "E:学习cocos2d-x-3.0buildDebug.win32" mkdir "E:学习cocos2d-x-3.0buildDebug.win32"
14>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: xcopy /Y /Q "E:学习cocos2d-x-3.0testscpp-testsproj.win32......externalwebsocketsprebuiltwin32*.*" "E:学习cocos2d-x-3.0buildDebug.win32"
14>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073:
14>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V110Microsoft.CppCommon.targets(129,5): error MSB3073: :VCEnd”已退出,代码为 9009。
========== 全部重新生成: 成功 10 个,失败 6 个,跳过 0 个 ==========

我也遇到这样的问题.我同事的电脑可以运行.艹.同一个代码.不同电脑他可以运行.而我不能运行.我出现问题啊

你的文件夹名字带中文,编译器识别路径的时候遇见中文出错。

你把cocos2d-x解压到一个英文路径下就可以了。例如E:cocos2d-x-3.2